Get ready for uOGDC's first jam of the semester! The theme this time around is...
🤖MAGIC VS. MACHINES🧙‍♂️!!
Harness both the 🪄 mystical and 🧑‍💻 technological power into the palm of your hand, pit 🧙‍♂️ wizards against 🤖 robots, or combine the dark arts with technology because this month’s Game Jam is “MAGIC AND MACHINE”! Use any game engine of your choice. 🗣️📢
The deadline is on TBD at 7 PM, and the Game Jam Presentation in room TBD Mac - That’s all for now folks, I’ll see you at the Game Jam!
Alright, Open the pod bay doors, Hal!
Hal - I’m sorry Mac, I’m afraid I can’t do that.
God Speed to you all. 🫡 - Captain Mac
Rules:
- Format:
- Any software or format is acceptable - ideally, ensure that your game is able to played in browser or on Windows.
- Board games are also acceptable!
- Content:
- Your game must adhere to the theme and restrictions.
- Please avoid excessive NSFW material in your game (gore, sexual themes, etc.).
- If your game contains any NSFW or violent content or flashing lights, please include a warning in the description of your submission or at the start of your game.
- Assets:
- You may use publicly available assets so long as you properly credit their original creators (if necessary).
- When you make your submission, you will be required to clearly identify which parts of your game were original (for example, if you got your music or models online, you must state this).
- Assets that were created by members of your team before the jam period also count as non-original for this purpose and must be declared.
- You are allowed to generate assets and ideas with AI, but AI-generated assets also count as non-original and you must declare which assets are AI-generated when you submit your game.
- All submissions must only be worked on within the jam period, e.g. your submission cannot be a continuation of an old project.
- Teams:
- Teams of up to 5 people are allowed, you are also allowed to compete individually.