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Are we allowed to use mouse inputs?

A topic by Saucy_Boi created Sep 04, 2017 Views: 254 Replies: 2
Viewing posts 1 to 3

I'm having trouble coding a part of my game without mouse input (precise aiming) and was wondering if we can treat mouse1 and mouse2 like A and B buttons. I also will need to get mouse coordinates relative to the window in my game. 

HostSubmitted

Mouse controls are fine!

Great!