The design of the character is very cute and the animation makes you see how the main character is confused and does not understand what is happening here, sends a note of humor of what is happening. The story is about a search robot that discovered a destroyed office, the main character wants to examine the entire office to understand what happened, but on the top floor, he discovers that there is an unfinished floor waiting for him to which he cannot get close. The game has a dialogue with a policeman, who orders the robot to start looking for a survivor, at first it is not very clear that this is a policeman and that it is required to go to him. The game evoked funny emotions, especially with the scene where the author says that they are too lazy to create references (Easter eggs). Add more characters like robots, other cops, or a survivor, since we were never shown him. It is necessary to show where the main character has to move and tell their background by making a separate text block with explanations of the situation.
Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.
I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect.
What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.
Comments
The design of the character is very cute and the animation makes you see how the main character is confused and does not understand what is happening here, sends a note of humor of what is happening. The story is about a search robot that discovered a destroyed office, the main character wants to examine the entire office to understand what happened, but on the top floor, he discovers that there is an unfinished floor waiting for him to which he cannot get close. The game has a dialogue with a policeman, who orders the robot to start looking for a survivor, at first it is not very clear that this is a policeman and that it is required to go to him. The game evoked funny emotions, especially with the scene where the author says that they are too lazy to create references (Easter eggs). Add more characters like robots, other cops, or a survivor, since we were never shown him. It is necessary to show where the main character has to move and tell their background by making a separate text block with explanations of the situation.
Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.
I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect.
What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.
Its just fine but too easy add more people to be saved
Ok thanks.