This jam is now over. It ran from 2022-02-14 00:00:00 to 2022-02-24 23:59:59. View 14 entries
Back for a sixth year in a row to occupy all lonelyhearts (and otherwise) who wish to spend the middle of February writing experimental criticism, it's another writing jam!
The history of games, other media, and even art in general is often written in a way that makes it seem inevitable, but real life examples outside of the mainstream, like the non-commercialized game development and distribution networks Jaroslav Švelch discusses in Gaming the Iron Curtain, the longevity and experimentation of unconventional game making tools and web games, and the rediscovery of the creativity and flexibility of old homepages remind us things could always be different. What if the Nintendo Entertainment System had shipped without the 10NES chip? What if the first wave of VR, or the mid-90s proliferation of hyper-specific handheld devices really had been the future? What if we'd all played Door Door and The Legend of Zelda had flopped? What if videogames were actually sexy? What if ET had destroyed the games industry?
For this jam, imagine hitting the undo button on something that influenced cultural history as we know it, a particular success or failure, a schism, a turning point, a new feature or tendency, and then imagine how it could have played out differently, up to the present and beyond. How you go about sharing what you find is up to you, it could be a piece of historical research that proposes the possibilities, a window to a near or alternative future where the possibilities are reality, or even a realization of the possibilities you discovered!
Gather inspiration from the examples linked above, or previous games writing jams, like the List Jam, Speculation Jam, Lost Histories Jam, Visual Essay Jam or Manifesto Jam. Like past jams, your writing can take a variety of forms: plain text, hypertext, comics, zines, or even short games, so long as they engage with the theme somehow.
DATES: February 14th-20th, 2022
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