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I like how for every choice, there's an "escape" option, as if escape is always pressing on the protagonist's mind, but he/she can still choose to continue their routine. But did the protagonist commit suicide as their "escape"? That makes me a sad, how someone can be driven to the point that they feel death is the way to get out of their situation. You've made a small and simple game, but also a framework to explore something relevant to all of us. Well done!
(btw, I'm also in thie Twiny Jam! My game is HCF. Check it out?)