Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Wiggle RoomView game page

To catch a pixel one must BECOME a pixel
Submitted by Corin (@corinrules) — 1 day, 16 hours before the deadline
Add to collection

Play game

Wiggle Room's itch.io page

How many characters did you use?
560

Include your code here, if you'd like to show it off!
function _init()
x=64
y=64
ex=64
ey=44
l=3
s=1
r=1
c=100
t=15
o=true
p=print
b=btn
pc=6
end
function _update()
cls()
if o==true then
p("wiggle room \151",34,54,pc)
if (b(5)) then o=false end
elseif o==false then
c-=1
if (ex==x and ey==y) then
ex=20+flr(rnd(80))
ey=20+flr(rnd(80))
r+=1
t=15
p("\143",x-2.5,y,8)
end
pset(ex+flr(rnd(r)),ey+flr(rnd(r)),8)
pset(x,y,pc)
p("\138"..r,2,2)
p("\147"..t,111,2)
if (b(0)) then x-=s end
if (b(1)) then x+=s end
if (b(2)) then y-=s end
if (b(3)) then y+=s end
if c<=0 then
t-=1
c=100
end
if t<=0 then _init() end
end
end

Leave a comment

Log in with itch.io to leave a comment.

Comments

Really neat idea! very challenging. I included it in my TweetTweetJam 2 compilation video series, if you’d like to take a look. :)