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A jam submission

The TakeView game page

Entry for the TV episode game jam!
Submitted by Philip Newsham (@Philip_Newsham) — 8 hours, 54 minutes before the deadline

Play game

The Take's page


CriteriaRankScore*Raw Score
Gameplay Innovation#372.8663.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

No Spoilers

TV Show Name/Season/Episode
It's Always Sunny In Philadelphia, Season 10, Episode 4

IMDb link to episode

Episode description
I was inspired by the one, long camera shot that followed the action without (obviously) cutting.

Please list any pre-made art/music/other assets that you used.

How many members in your team?

Team of 1

List your team's social media / website links!

Anything you want to say to players before they play?
Looks can be deceiving! If you're interested in the concept please give it a shot!

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A little late but I uploaded a review video to youtube and your game is a part of it! Check it out here:

I love the concept, and it seemed really interesting from the instructions at the beginning, but I couldn't get this game to work. When it started, it would move forward without me doing anything, and I couldn't control any part of the game. Then after a few seconds, it would say I lost and restart.


You have to move left out the door!

Submitted (1 edit)

I like the idea of the game. At the beginning I couldn't see the caracter so I thought the game was in first person and didn't get it, maybe adding a window or starting with the player in the corridor would help.

I lost some time trying to jump to the first ramp and failing (at the left side). I would move it to the left so it is touching the wall and the player cannot get between the ramp and the wall. Took some tries to jump at the right time, but when I finally did it the "movie sequence" was nice.

This last comment is not about the game itself but the "packaging". I understand it´s a gamejam and it takes some time, but at least adding more screenshots would help the possible players get what the game is about.  If possible, making a nice looking image showing a clapperboard/camera would probably help in that aspect.

Host (1 edit)

Once I understood what I was doing control-wise (hard to know where to player is at the start),  I really got into this game. It's a really innovative concept, and I love how it replays your movement in action sequence style (with explosions!) when you get through the take. Great work!

P.S. you should go to your game settings and mark the game as a Windows playable game - this will help people find the game and also make it easier to play if using the itchio app.


Really cool concept, I loved how it taught you what to do the first time and then put in the real assets for you to do the "real" take. Very cool idea and fun to get down! Took me a few tries to get the hang of timing the jump, but overall the controls felt solid and I really enjoyed it! Great job!


Thank you! I was most worried about the controls so I'm glad the game wasn't too tricky in that regards!