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Hold the bomb!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How well does the game fit the theme? | #5 | 3.667 | 3.667 |
Gameplay | #16 | 2.111 | 2.111 |
How much do you enjoy the game overall? | #16 | 2.000 | 2.000 |
Overall | #16 | 2.648 | 2.648 |
Audio | #18 | 1.444 | 1.444 |
Visuals | #18 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h56m
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Comments
100 seconds is a bit long for this game - maybe keep to 30 seconds!
Reminds me of 'latchcomb' from the orville :-)
I thought this was pretty clever. More sound effects to increase tension would help a lot. Good base idea for a real party game!
I lost a lot of time finding how the grid layout works and how to handle singletons. Also made it (almost) mobile compatible. I counted compile times in the duration.
I didn't think holding the button benefited the game in any way, but the general concept here would be cool to see as a really quick mobile game with some more features/quirks I think.
Didn’t get how actually I should play this
nice interpretation of the theme. But i don't think my bomb did explode within 100 s.
Hi, you have to hold the button down to actually "hold the bomb". When you release the button, it pauses the game so anyone can play at its pace.
I should add this in the instructions. Thank you for playing my game.