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Shopping Fever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the theme? | #10 | 4.123 | 4.250 |
Visuals | #11 | 3.274 | 3.375 |
Gameplay | #15 | 2.062 | 2.125 |
How much do you enjoy the game overall? | #15 | 2.183 | 2.250 |
Overall | #16 | 2.446 | 2.521 |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #18 | 2.062 | 2.125 |
Audio | #19 | 0.970 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your devtime?
about 5h
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Comments
Sometimes we jumped to a customer that is in a completely different spot, which was a bit confusing. I like that you put a red ball to indicate which customer to jump to. However, the random jumps make the game more about luck than ability to avoid security.
The game mechanics need to be smoothened a bit but I can see great potential here.
Didn't know security is immune! Hurray we're saved! :D
A nice example why you shouldn't go near people at this time...
Pretty hard to win the game, guards always pass near you.