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Within the Obsidian Labyrinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #26 | 2.160 | 2.333 |
| Visuals | #28 | 2.315 | 2.500 |
| Gameplay | #28 | 2.160 | 2.333 |
| Audio | #29 | 2.006 | 2.167 |
| How well does the game fit the themes? | #34 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
about 3 hours person dev time, 30 minutes setup and configure my own developed multi agent system for minigame dev, 40 minutes computing of AI and decisions human in the loop, 90 minutes bugfixing, 120 minutes vibe polishing and play testing
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Comments
Nice idea but the sensitivity is crazy high!
So this was an AI game? or used some AI? not sure how to read that "How long was your dev time?" (like 7 hours?)
Great job on the entry 💚
Good question. From that perspective, it is indeed somewhat misleadingly worded. I, as a person, worked on it for 3 hours, referring to the Trijam rules of what counts for building, and what does not. The other time references are only to illustrate how my work was divided up. AI was used in the development process but its not used in the game.