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Smash Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.333 | 4.333 |
Visuals | #3 | 4.500 | 4.500 |
How well does the game fit the themes? | #3 | 4.500 | 4.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.833 | 3.833 |
Gameplay | #7 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
9h36 in two lives stream on Twitch (I'm back to my bad habits).
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Comments
Very fun and the polish on it :O Great work :)
fun little game.
Fun gameplay and super polished! Could see this on an app store somewhere, nice work :)
Thank you very much! Maybe I'll improve it one day, I don't know yet.
Yep, same to me... And I think one of the objects (statue) crashed by a gun doesn´t coun on the combo, so I need to repeat. 20400 points for me ^^
Love the details. Sounds, music, visuals, animations... The physics are also well done. The game spawns always an object if no one is in the game...
Well done for the 20,400 points!
And yes, there are a few bugs, mainly due to collisions. I have to say that I rarely create games with physics, and that makes things a bit complicated :D
As for the details, I have to say that this slightly crazy atmosphere was really important to me. It's clearly for this reason that I well exceeded the 3-hour timer.
Thanks for your comment :D
You are right... The games with physics are very complicated to me... Collisions are truly a headache! But your game it´s very polished indeed!!
Love this game! Got to x9 combo and then called it quits. Finally, a claw machine I'm good at! I'm curious, does the spawning of new items depend on items available and current required combo? I ask because at some point I needed to smash 3 apples, but only had one on screen and thought to myself "uh oh, I might be screwed now" but the game only ever spawned apples as long as I needed it, which was cool! Was this intentional or a happy coincidence?
Combo x9, well done! Knowing that the game is a bit buggy and unfairly ruins some combos in progress.
As for your miraculous apples, this is indeed intentional. The game detects when a type of object is no longer there and gives you one again. Then, as soon as there are less than 12 items in the machine, three are randomly redistributed. With these two rules, I've tried to achieve a kind of controlled chaos that doesn't result in impossible combos :D
Thanks for your kind comment and thanks for playing!
I'm glad you enjoyed the game.