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Twotris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #25 | 3.742 | 4.000 |
Visuals | #29 | 3.074 | 3.286 |
Audio | #34 | 1.871 | 2.000 |
Overall | #39 | 2.780 | 2.971 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #39 | 2.673 | 2.857 |
Gameplay | #40 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
I'm not that good at regular Tetris so having to focus on two seperate games on another conveyor was really something else. Interesting idea. Maybe some music would help.
In any case, good job!
Super challenging but makes you want to keep playing, fits the theme really well! Perhaps the pieces could start slower and speed up which might help some people at the start (myself included lol)
Turns out I'm bad at Tetris in two games at once now.
Game fits the theme well with choosing which side to send pieces to. Game has extra chaos in having to move between the games and the conveyor, had some struggles figuring out how to consistently use the control scheme.
Only thing I can think of to suggest would be starting the conveyor slower and gradually increasing the speed (to be fair, I didn't last long enough to know if maybe it DOES increase or not), that way players have more time to adjust to the set up. Was able to clear a row on one side though, happy to see that worked as expected.
This was a very challenging experience and a really cool twist on the Tetris model. Nice work over all!