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Space Missle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #20 | 3.875 | 4.143 |
Gameplay | #27 | 3.207 | 3.429 |
Audio | #27 | 2.940 | 3.143 |
Visuals | #29 | 3.074 | 3.286 |
Overall | #29 | 3.234 | 3.457 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #31 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 Hours 59 Minutes
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Comments
Fun concept! I would say it's more suited for mobile but it's fun to play on PC as well. I struggled understanding what I was supposed to do, until I read the comments.
It took me a few seconds to realize how to complete each level, but after that the game's pacing was well done and was fun to play. I think adding the new projectiles/obstacles every level made the game less repetitive and more interesting. I sometimes was not sure if I passed a level because there was a delay to get to the next level a couple times, so my feedback would be to make the level completing process more consistent and to possibly add more levels. This was a great game especially in a short time!
Thanks for commenting. Standard question: how long approximately did it take you to finish the game? Was it too long or too short of a time or was it right? This will go to my games in the future. Thanks
I completed every level first try, but the pacing was good and there were some close calls. I think possibly adding more levels that continue to get more difficult would be good for the game, because that would make it more fun for players with any level of experience.
Game fits the theme. Had a hard time figuring out if I was supposed to use the missiles to hit the beams or avoid them at first. It seemed best to avoid, and that seemed to work okay.
The gameplay is straight forward to understand and definitely ramps up in difficulty. I would suggest a splash screen or audio effect when you "lose" as it was hard to tell if I passed a level or died, or what, as every so often the ships seemed to hitch and be placed in the center again without my input.
Enjoyed the concept.
Thanks for commenting. Standard question: how long approximately did it take you to finish the game? Was it too long or too short of a time or was it right? This will go to my games in the future. Thanks
On my first attempts I struggled to get to the level with the timer and couldn't really tell if I was winning or losing. Hard to say how much time I spent on that.
I tried it again this morning and spent roughly 7-10 minutes working my way through the levels and completing the game. I'd say that's fairly reasonable in my opinion. Someone wit better reflexes and mouse control might have completed it faster.
Cool idea with some really interesting elements like only some of the objects passing through the center, great take on the theme. Would be nice to have some sound/anmation when a rocket gets hit as sometimes it's difficult to tell. Awesome job in 3 hours!
Thanks for commenting. Standard question: how long approximately did it take you to finish the game? Was it too long or too short of a time or was it right? This will go to my games in the future. Thanks
I think this took just under 10 minutes and that felt like just the right length
I would love to see this with a bit more polish, very cool concept and a great vertical slice for the amount of time this jam offers. Also LOVE to see another Construct Dev here! I had fun playing this, the aspect ratio here was an interesting and bold choice but it does allow for the player to get a decent grasp on what's coming. Again, great job on this!
Thanks for commenting. Standard question: how long approximately did it take you to finish the game? Was it too long or too short of a time or was it right? This will go to my games in the future. Thanks
Nice game! It comes together really well. It would be cool to have a score or level system to measure your progress.
Thanks for commenting. Standard question: how long approximately did it take you to finish the game? Was it too long or too short of a time or was it right? This will go to my games in the future. Thanks