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Like a brick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.300 | 4.300 |
How well does the game fit the themes? | #1 | 5.000 | 5.000 |
Audio | #1 | 4.167 | 4.167 |
Visuals | #1 | 4.667 | 4.667 |
How much do you enjoy the game overall? | #10 | 3.833 | 3.833 |
Gameplay | #14 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Probably 10+ hrs. Majorly overestimated myself. :)
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Comments
Damn, cool project! One of those that is high quality and well executed, although for some reason it takes a long time... Reminded me a lot of Celeste and I Wanna Be The Guy. And this is the game where all the mistakes are yours
I can suggest that in the future we think about the mechanics of additional jerks and some actions. And levels, more levels.
Oh wow, thanks so much for your words. Makes me very happy to hear those two titles in reference to my game! :D It makes me think like I can actually expand upon this properly and add more mechanics and content. I consciously decided against adding too many mechanics for the jam, and limited myself also in terms of length. I know I went overtime anyway, but it felt wrong to push it to the extreme on a project that is technically meant to be made in 3 hours, ha. And that image is just too cool. Thank you so much! :D
Really fun game. I would definitely come back if you add another level or two (and let us configure the key-binds :D)
Oh that's great feedback, thank you so much! I wanted to add more levels and objects to interact with, but I needed to just finish it and upload it. :D But you've given me motivation to expand upon this a little bit, then. :) What would you prefer when it comes to the keybinds? I'll make them editable, but I'm curious to know what comes more naturally to you. Thanks again!
Well, when I play stuff with a keyboard, I would expect dashes to be on SHIFT. But since the dash is also the only way to jump, making it SPACE would also be fine I think. I am not sure about about the bounce mode, since it is unique and you have to hold it - So I would most likely put that on SHIFT and jump with SPACE.
But then again, making them editable and/or using a controller might be the best solution (especially, if you plan on adding more mechanics)
All clear! Yeah, controller definitely plays better with a trigger holding the bounce. Thanks again for all the input, I'll definitely apply it! :)
Great game once you figure out how to play it with great sound + visuals. Although there's a tutorial on how to play, I felt like the movement scheme was unintuitive which really hinders its playability.
Hey thanks so much for the constructive feedback! Yeah, I think it would work better on a controller, but after a while I got used to it, so it didn't even register on my list of things to think about. :D
Very cool game, especially for your first published game! Gameplay was fun and the sound design made it super satisfying. Nice job!
Hey, thanks so much for your words! Happy you liked it. :)