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Torafikkukōn Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.444 | 4.444 |
How well does the game fit the themes? | #2 | 4.778 | 4.778 |
Gameplay | #8 | 3.889 | 3.889 |
How much do you enjoy the game overall? | #9 | 3.667 | 3.667 |
Overall | #9 | 3.756 | 3.756 |
Audio | #12 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
This game best fits the theme that I've played (so far). Really enjoyed it. I think some audio would benefit greatly. Also noticed if you spam space bar you can get a ton of items. Probably would help to have a grace period between spawning items. Other than that, great game and keep it up!
Cool game, easy to pick up on, kinda overly hard late game because the thing spawns in with physics enabled.
Also you can keep play after the game over menu turns on (Normally unity is pause-able using
Time.timeScale = 0;
)Cool game tho!
wait there is a easy way to pause the game? I always just turned off all the non pause menu scripts so everything would stop moving
Had a laugh! :)
Great and straightforward concept and good execution, this could also make turn into a great mobile game too. Once thing I noticed is that sometimes newly spawned items already overlap existing ones and cause trouble, but there a lot of ways to fix that.
If you plan to add anything later, it would be awesome if the player could shake the container a little bit, so stuff inside would “compress” a little (at the risk of big items on top flying out).
Managed to freeze my browsers by spamming items XD 10/10
Had fun :D