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Dream Cubes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #21 | 1.789 | 4.000 |
| Gameplay | #23 | 1.565 | 3.500 |
| How well does the game fit the themes? | #24 | 0.447 | 1.000 |
| Visuals | #24 | 1.118 | 2.500 |
| How much do you enjoy the game overall? | #24 | 1.342 | 3.000 |
| Overall | #24 | 1.252 | 2.800 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Around 3 hours to make the playable game - 1 hour was spent organizing the game step by step and so on
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Comments
This may be harsh, but it is all constructive.
Maybe i don't get it, but the second level is impossible. There are two cubes and three different notes being played. I would place the "play" button and the "listen" button further apart, as i accidently hit the play button. The controls feel a little fast in the context of this game. A slow moving character would fit the slow gameplay. I had to reset once because i accidently walked off screen and wasn't able to get back, so consider placing hitboxes so the player can't escape. I dont know how you coded "grabbing" a box but it felt inconsistent, i never knew if i got it or not. I understood on the discord that you had some trouble with scope, next time you should consider what the 3d aspect actually adds to the game, because i feel like this game would have better suited 2d and thus leaving more time for polish
Hello,
Thank you for the feedback. Basically, to take a cube, you have to press space bar on one of the faces of a cube. I used 3d because i vizualised a 3d envrionment at first and found the esthetic great.
As for glitched levels, I dont know why its causing it as I didn't have much time looking into the problems, my best advice would be to reload the level.