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Free Delivery (trijam 202)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.777 | 3.000 |
How well does the game fit the themes? | #16 | 3.240 | 3.500 |
How much do you enjoy the game overall? | #20 | 2.623 | 2.833 |
Gameplay | #21 | 2.315 | 2.500 |
Overall | #23 | 2.561 | 2.767 |
Visuals | #25 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours excluding compiling
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Comments
This was more fun than I expected! I would have loved to see an Easter egg somewhere, but overall good work! With some polishing, this could become a really lovely and relaxing game :)
I think the only thing that's missing here is polish, which is totally understandable given the time crunch. I loved how the boxes held determined how many jumps you had, and all of the funny little quotes that all of the recipients had. My main gripes are just the gravity, the sticking to walls, and the super harsh punishment for being hit by red. If it maybe just made you drop the box instead of deleting it I think that would already solve a huge issue, along with the wall sticking. Still, super impressive for 3 hours! Great job!
Good job. I like the idea that there is a bit of tactics, picking up 1 or more boxes. A bit of humor too :-)
Movement's very slow, gravity very low, makes the game feel not so engaging.
I think with some polish and balance, this could be a really nice game.
Cool idea, I like the risk vs reward right at the start :)
Neat - keep making game