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OverPopul(arN)ation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #7 | 3.268 | 3.444 |
How much do you enjoy the game overall? | #10 | 2.635 | 2.778 |
Gameplay | #12 | 2.530 | 2.667 |
Overall | #14 | 2.445 | 2.578 |
Audio | #18 | 1.687 | 1.778 |
Visuals | #21 | 2.108 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h55
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Comments
I know a few people went with this town simulator kind of idea, but I think this one was my personal favourite. I don't know why, it's just fun to play :) Could do with some sound though!
The year is 3128. Humanity has built on every free available space. Recurring outbreaks of the sickman virus prevent overpopulation and high birth rates prevent extinction. You cannot lose. The only winning move is not to play.
You definitely got the Wuselfaktor right which is great for such a short time frame. It's not very clear what causes outbreaks and sick people die out too quickly which makes it useless to build hospitals. In my game above I really cannot lose (I've let it run for ~30 minutes now and had multiple outbreaks). Also the UI should always be above all game elements and leaving out "capacity" for buildings would still work and prevent the screen being so crowded with words. Well done!
Thank you for this detailed and kind comment.
I just used the few time that I had left to correct the UI problems that you reported.
Unfortunately, I don't have enougth time to change the sickmem mechanic and test it.
Thanks again for your time and help, have a nice day.