Play game
tim the gnome tea adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #66 | 2.372 | 3.000 |
How much do you enjoy the game overall? | #84 | 1.739 | 2.200 |
How well does the game fit the themes? | #87 | 1.739 | 2.200 |
Overall | #88 | 1.676 | 2.120 |
Gameplay | #91 | 1.581 | 2.000 |
Audio | #93 | 0.949 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hours 40 mins
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game is a little rough around the edges. It seems that you can move faster on the ground than in the air. I also found myself getting stuck often when I ran sideways into walls in the air. I feel that with some more practice you can refine your 2d platforming skills. Btw if u work in unity i suggest checking out this tutorial on 2d movement:
thank you i tried to refine the coding a couple days back but i was able to fix the collision on the wall and ground if not jumping but after the jumping he fell right through just a bit. i'm currently using Game maker studio for that game, but my skill on programming is not really good i'm more of a designer building the levels and the story of the game. but thank you the feed back maybe next jam i'll give unity a try to see the differences.