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Saffron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Visuals | #6 | 3.875 | 3.875 |
Gameplay | #7 | 2.875 | 2.875 |
Overall | #8 | 3.021 | 3.021 |
How well does the game fit the themes? | #10 | 3.125 | 3.125 |
How much do you enjoy the game overall? | #12 | 2.250 | 2.250 |
Audio | #15 | 1.000 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 40 minutes
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Comments
I love the minimalist art style and it's an interesting concept, however I don't see any reason to actually move the ship? If you move you risk getting blindsided by an enemy you miss so surely it makes more sense to sit still and just shoot?
Altough cool concept there is a problem with the fact that when the littles +s fall down they do not do damage so you can just stay at 1 spot and shoot forever.
Nice game.
I'd like to see what score I had on a lose screen... I can't really tell what score I had.
And I got an idea that the shape of what is revealed could be slowly changing...