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Lucid Dreamer~Perdition Crisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #21 | 2.823 | 3.250 |
Challenge | #31 | 1.998 | 2.300 |
Gameplay | #32 | 2.172 | 2.500 |
Story/Writing | #33 | 1.303 | 1.500 |
Visuals | #33 | 2.259 | 2.600 |
Overall | #33 | 2.215 | 2.550 |
Use of Theme | #34 | 2.346 | 2.700 |
Concept | #34 | 2.302 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Karine, Eulogous, gatomon20xx & EasternMouse
Streamable
Yes
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Comments
A bit unpolished, but it's fun and short to play through and I like the scythe attacks.
the end of my journey is at hand. finally... the last jam game to review. i will not take it lightly
starting off we have a compact but elegant file setup, all three major operating systems included, and for mine of choice, i am presented with nothing but an exe and a pck. clean. direct. so direct that i can immediately understand that the game is made in godot, the underdog engine i'm only seeing more and more. fascinating.
starting the game, i am presented with a simple but effective title screen. i've seen buttons of this design once before in the jam. is it a godot default? fine ones to use, even if it is. much more pleasant than the garish light grey squares of unity. the title itself is a black and red retron 9000, although known under other names as well, contrasted to a dark blue sky and garnished with thematically relevant iconography, although i can't say i recall elly ever using such a cool scythe. ah, and after waiting here so long, what is that but a bit of bad apple deftly woven into the exciting track playing in the background? i cannot wait to get started
ah, first thing i see, dithered background. a wonderful, if not more recently seen as archaic, technique for getting the most out of a gradient without endangering a pixel aesthetic. our heroine, elly nolastname seems to be comfortable enough to fight and move without so much effort necessary as to lift a finger or toe. it is a jam, after all. one must make the most of what assets you have and nobody can complain about a bit of mode seven. her attacks are a mite stilted but clearly powerful, especially with the corkscrew swing follow-up
after a quick tutorial of slashing some chumps that i can only assume are youkai monsters and not makai-native natural animals, we set off. just as soon, i realize elly's strikes are not just immobilizing as a weakness, they provide an otherwise impossible immobility; halting aerial movement. it's a wonderful technique that gives me such a cartoon-esque opportunity to yield gravity itself to reorient myself before landing
ah, and struck down for the first time. there is no indication of health, so i will assume the satisfying bounce is my punishment. right down to the ground, but so long as one has the determination, anything is possible, no? i climb the stairs and attempt once more, this time barely scraping out an escape past the monsters.
that's it then, short and sweet. a classic flash-era ending drops me in a room empty of all but a reset button. it is unusual for me, but i will take that kind open door up on the opportunity. a last hurrah, may it be.
...that was a lie. i'm sorry. i just wanted to see if i could get outside of the map by holding left as soon as i'm dropped in the empty map since i noticed i spawned above it. woe as it is for our dear protagonist, such is the case.
yet i do not regret it at all. keep at it, fellow jammer, and the day may come where elly can escape the abyss
I like when the scythe does a little wiggle in the third strike
The combat system is really fun once you figure out how to combo. The game as a whole could use some work, like some SFX and juice, but it's short and sweet.
Thumbs up for Elly, that scyte has some sick moves, enemies might not be so great, but this is a fine work, even if incomplete.
As a concept it could be well developed into something longer, and who knows, you could even add the scyte trowing move from the game as well.
Nice take on a challenge that doesn't rely on a lives system. I found it interesting that you could turn away from an edge to make the bats knock you away from the edge instead of toward it. I appreciated the scythe having an attack chain.
Hm, the duration of gameplay wasn't enough to last through the duration of the soundtrack. Perdition Crisis mixed in with Dream Land (<3) and this one other song whose title is just off the tip of my tongue....... Mm mm.