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A jam submission

Lucid Dreamer~Perdition CrisisView game page

A Small Action Platformer
Submitted by Karine85 — 37 minutes, 4 seconds before the deadline
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Lucid Dreamer~Perdition Crisis's itch.io page

Results

CriteriaRankScore*Raw Score
Music#212.8233.250
Challenge#311.9982.300
Gameplay#322.1722.500
Story/Writing#331.3031.500
Visuals#332.2592.600
Overall#332.2152.550
Use of Theme#342.3462.700
Concept#342.3022.650

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Karine, Eulogous, gatomon20xx & EasternMouse

Streamable

Yes

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Comments

Submitted(+1)

A bit unpolished, but it's fun and short to play through and I like the scythe attacks.

Submitted(+3)

the end of my journey is at hand. finally... the last jam game to review. i will not take it lightly

starting off we have a compact but elegant file setup, all three major operating systems included, and for mine of choice, i am presented with nothing but an exe and a pck. clean. direct. so direct that i can immediately understand that the game is made in godot, the underdog engine i'm only seeing more and more. fascinating. 

starting the game, i am presented with a simple but effective title screen. i've seen buttons of this design once before in the jam. is it a godot default? fine ones to use, even if it is. much more pleasant than the garish light grey squares of unity. the title itself is a black and red retron 9000, although known under other names as well, contrasted to a dark blue sky and garnished with thematically relevant iconography, although i can't say i recall elly ever using such a cool scythe. ah, and after waiting here so long, what is that but a bit of bad apple deftly woven into the exciting track playing in the background? i cannot wait to get started

ah, first thing i see, dithered background. a wonderful, if not more recently seen as archaic, technique for getting the most out of a gradient without endangering a pixel aesthetic. our heroine, elly nolastname seems to be comfortable enough to fight and move without so much effort necessary as to lift a finger or toe. it is a jam, after all. one must make the most of what assets you have and nobody can complain about a bit of mode seven. her attacks are a mite stilted but clearly powerful, especially with the corkscrew swing follow-up

after a quick tutorial of slashing some chumps that i can only assume are youkai monsters and not makai-native natural animals, we set off. just as soon, i realize elly's strikes are not just immobilizing as a weakness, they provide an otherwise impossible immobility; halting aerial movement. it's a wonderful technique that gives me such a cartoon-esque opportunity to yield gravity itself to reorient myself before landing

ah, and struck down for the first time. there is no indication of health, so i will assume the satisfying bounce is my punishment. right down to the ground, but so long as one has the determination, anything is possible, no? i climb the stairs and attempt once more, this time barely scraping out an escape past the monsters.

that's it then, short and sweet. a classic flash-era ending drops me in a room empty of all but a reset button. it is unusual for me, but i will take that kind open door up on the opportunity. a last hurrah, may it be.

...that was a lie. i'm sorry. i just wanted to see if i could get outside of the map by holding left as soon as i'm dropped in the empty map since i noticed i spawned above it. woe as it is for our dear protagonist, such is the case.

yet i do not regret it at all. keep at it, fellow jammer, and the day may come where elly can escape the abyss

Submitted(+1)

I like when the scythe does a little wiggle in the third strike

Submitted(+1)

The combat system is really fun once you figure out how to combo. The game as a whole could use some work, like some SFX and juice, but it's short and sweet.

(+1)

Thumbs up for Elly, that scyte has some sick moves, enemies might not be so great, but this is a fine work, even if incomplete.
As a concept it could be well developed into something longer, and who knows, you could even add the scyte trowing move from the game as well.

Submitted(+1)

Nice take on a challenge that doesn't rely on a lives system. I found it interesting that you could turn away from an edge to make the bats knock you away from the edge instead of toward it. I appreciated the scythe having an attack chain.

(+1)

Hm, the duration of gameplay wasn't enough to last through the duration of the soundtrack. Perdition Crisis mixed in with Dream Land (<3) and this one other song whose title is just off the tip of my tongue....... Mm mm.