Paper Mario character sprites?? My flaws with this are that the dialogue drags on at times and the environment kind of clashes with the art, but I still really liked this overall and there's plenty of charm, especially in things like some of the text effects, spinning, or uh, "flying".
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Occult à la Carte's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story/Writing | #7 | 3.429 | 3.462 |
Music | #12 | 3.391 | 3.423 |
Visuals | #12 | 3.848 | 3.885 |
Concept | #23 | 3.467 | 3.500 |
Use of Theme | #25 | 3.238 | 3.269 |
Overall | #27 | 3.010 | 3.038 |
Gameplay | #30 | 2.400 | 2.423 |
Challenge | #33 | 1.943 | 1.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Jacoder23, Miles "Chuunibyou" Yalzin
Streamable
Comments
yo holey shit its papered mario!!!!! my favorite stuff, how didja know
physics on the ground are weird but whatever its funny and looks and sounds awesome
and as with paper mario proper, text drawing is clean as hell, looks incredible and even has cool fx
Very cute game! It was kinda hard to figure out where you're supposed to go. The ending also led me to question if I had missed something. Regardless, it was fun.
Visuals are outstanding and you simply cannot love those paper mario sprites.
The 3D part doesn't seem to add quite well but it's not exacly terrible, except for the lamp at marisa's house, is just too bright. But dialogues are pretty.
It seems the game needs more limits, I accidently fell in eiki's part thinking "I should grab what she's supposed she's giving to me" and I just fell into the infinite lol.
Hina's never scrambled my egg, so I wonder how it got scrambled xD.
The script has lots of comedy, that's the best part, I really enjoyed the word play and how it ended.
Cute artstyle and dialogue, however you should have made more efforts to stop the player going where they're not supposed to. After the start of the game conditioned me to think that falling out of the level was fine, I assumed doing that would always transport me somewhere and tried it when I wasn't sure what I was supposed to do next. This led to me softlocking myself.
The first area at the base of Youkai Mountain had invisible walls to stop this happening so idk why the other places didn't.
I had a fun experience with this, but some aspects were entertaining for the wrong reasons (I managed to fall off the map three times and ended up outside the level, when I opened the dev console it was full of "Index out of bounds" errors and Marisa kept spinning in random directions when moving around).
The writing was the best part in my opinion, the music was nice and fitting and I liked the paper mario artstyle. I'm not sure if it really needed 3D visuals and physics, I think they got a bit in the way of the game.
Also, a way to quit the game would be nice. I didn't find one and I'd prefer that over graphics settings.
Very interesting designs, I like story and live music is nice touch, albeit sometime volume is inconsistent like hitting wood of guitar.
I'd said not good decision to put dialog progression on mouse button, was hard to get controlls untill visited game page and clicking when main game is played both hands on keyboard is tedious.
It's unusual to change rooms by throwing youself off the map in half cases, but fine, guess that will work with paper cut style.
Other than that - only small peeves like not needing to actually take food from Yama or blur effect affecting text or not showing food in ending scene left and game is great conceptually, it was good experience
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