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A jam submission

The ImpostorView game page

Slay the Alien Impostor!
Submitted by DoktorVati — 6 hours, 59 minutes before the deadline
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The Impostor's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.2223.222
Creativity#33.8893.889
Theme#43.7783.778
Horror#53.0003.000
Overall#73.2223.222
Story#132.6672.667
Presentation#152.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Alien Infiltration in your game?
The Aliens infiltrate one of the non-playable characters of the village.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
They Are Among Us and Alien Impostor

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Comments

very amazing concept of the game. Kinda hard to play at first because you don’t really have a tutorial to help us understand how to play but it has very good creativeness and keep up the good work!!

(+1)

I love the story of the game! It was pretty hard at first but I got the hang of it later! Keep up the good work!!

Developer

Yes it does have quite a big first day skill curve. Thanks for the review!

Submitted (2 edits) (+3)

Personnaly, I think that this a great concept that could have gone with a little bit more playtesting! I think the idea of spying on the other villagers is really cool and the wandering aliens add a little bit of tension and stress as you have to find the impostor. I also think the idea of hiding the outside while inside a house works great at rising tension (especially since I got jumpscared by one of the ghost while leaving one house).

However, I feel like my enjoyement depended on which character I played, I started with Betty which seems to simply not have enough time to do her task (I feel like the locations are random but that might be me). I then switched to John which has all of his tasks at the same location, making it a lot easier to track the other villagers. Maybe starting the day at 8am instead of 12 would make the game a lot easier (especially since some villagers start their schedule at 7am, which is a lot before 12).

I really think the concept has potential! So I hope you'll continue to push the idea and make a better experience!

Developer(+1)

Thanks you for your review.  Yes it is true that some characters have harder tasks due to the fact you have to travel a bit farther to find them. I will say that there are no random spawns so once you learn the locations, it should be possible to speed run them. Or you could skip them all and risk 1 of your 3 hearts. 

Submitted(+2)

I really liked the concept, having to learn the villagers schedule and then stalking them to see if it checks out adds tension and  a sense of mystery . I think, however, the execution could've been slightly better.

The daily tasks seem really unnecessary, I get why they're there, I just don't think they add anything of value other than to try to keep the player busy and distract them. The player already has to keep tabs on everyone else so having to worry about side objectives feels forced.

Some consistency along the artwork will really help boost the visuals of the game. There are several elements that seem scaled up or down that results in the assets having different lineart size which pops up a lot.

Developer(+1)

Thank you for your review. We decided to implement a daily task system to enhance the immersion and complexity of the gameplay, ensuring that players must balance their investigative duties with their everyday work tasks.  

Submitted(+2)

Wow but try 3d like i did in my so check out that

 

Developer

This game would be cool in 3d.