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A jam submission

Underwater StudyView game page

​Bioshock/Doom-inspired FPS set in an underwater city
Submitted by SnakeWinter — 9 days, 3 hours before the deadline
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Underwater Study's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#73.6514.000
Presentation#103.1043.400
Overall#132.7082.967
Theme#152.9213.200
Gameplay#152.5562.800
Story#172.5562.800
Horror#251.4611.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Alien Infiltration in your game?
My game is about aliens establishing an underwater city and observing, abducting, and experimenting on the residents.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1. They are among us. Because the aliens in my game made an underwater city, got people to move to it, where the people are monitored in secret, abducted, and tested on.

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Comments

Submitted(+1)

I really liked this one! Nice short boomer shooter with a great vibe. I think you should continue it :) I liked trading health for bullets, good mechanic. I think you can make the alien AI a bit smarter, improve the textures of some of the things, add more detail and more rooms (I want to see other peoples apartments! Underwater restaurants!), and then build out another 2-3 levels with more things to spend money on, and you'd have a really great ~one hour game!

Developer(+1)

Thanks! It was fun making it and I put a lot of thought into it. I wasn't sure if players would trade health for bullets, but I saw a playthrough video and someone did!  I would have put more things to buy, but the demo didn't end up being long, so I didn't.  There's some random things in it though that I put in. Like if you die, the enemies nearest to you will grunt, even the movie alien and the scientist have post player-death grunts.

Yeah, I wish the AI were smarter, too! I'm not too experienced with that. I did a thing in this where each iteration of an alien is slightly different in terms of behavior because the plot if about the alien clones differentiating from each other too much. Like, all the ones in the purple coat will act a certain way--but each a little different to each other.  And the shotgunner is a powerful bruiser, but his two iterations act differently. The first one waits stealthily, then hunts. The other one stands still, but is stronger. 

I think if I continued this game, I might change all the graphics of it. I'd love to make or have made actual like toy/clay/polymer kind of models like I think they did with Doom and Blood games, but that'd probably be hard expensive or both.

I had ideas for how to expand it, too! Before I decided on a dance hall, I was going to have a big 1930's/1940s gym. And I thought each floor would have another one crazy big room to it. Like one would be a baseball field, which I think would have been funny to see. Also, each floor would show like a continuance of the duck artist character having just made his way through the floor. He'd be a floor ahead each time and sometimes communicate with the player, but you'd never see him face to face. You'd just end up helping each other directly or indirectly. And each floor would have had more gunfights, more enemies, some more aggressive runner-types, but also more nice helpful aliens too.

If I continued it, I'd really like it to be VR and have great water/swimming creature FX outside, which neither of those I have no experience in at all. At that point, it'd probably be getting to team-level work!

Submitted(+1)

Did not expect a game about an underwater alien city to ressemble the 1920s but here we are! Really liked the gameplay on this one, the game not really telling you what to do works in it's advantage, really letting the player find the surprise on his own. The ending also really surprise me, did not expect it to end like this. 

I also like the visuals, it's just simple enough to allow the player to fill the gaps himself and it's also really out there (duck-alien costume lol).

As for the ending question, I think you should continue this! If you can integrate more weapons and push the settings of the water city, I feel like we could get a great experience!

Good job on the game!

Developer(+1)

Thanks! It was a fun world to make! I was going for kind of a comedic Bioshock-like underwater city.

Submitted(+1)

The environment in the game is fun. I like the secret with a control panel and a chair combined with a toilet. There is something attractive in the graphics, it reminded me of Cruelty Squad. The ending is fun to, no one can be trusted.

Developer

Thanks for playing it! I'm glad you liked the environment and that the secrets made sense.