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A jam submission

Isle of MonstersView game page

The Story of Peach Blossom Spring Island
Submitted by luoting200 — 22 hours, 11 minutes before the deadline
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Play Isle of Monsters

Isle of Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor! (Engagement, Pacing, Challenge)#24.3334.333
Narrative! (Immersion, Consistency)#24.3334.333
Overall#24.2224.222
Game Design! (Polish, Logic, Flow)#34.0004.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This game is so unique and fun, the mix of different styles was wonderful! Could certainly use a better english translation, but don't worry too much about it
  • I was honestly very impressed with this game! Even though the translation was a bit hard to understand at times, I got the general idea and it was really a pleasure playing. The game loop was quite engaging once I figured it out. Some critiques though are that the items should show up for a time so you have a better idea of what item you got. Also something caused a lot of lag while riding the boat at times, that could be optimized a bit. All and all though really solid entry.
  • The whole intro sequence is very cute, simple and effective. Everything made sense and was clear of what to do next. Not a huge fan of some camera angles, some of them are a bit weird to navigate. The Peach Blossom Forest although pretty, was murdering my FPS. For the combat part: why attacking is even an option if it always hits zero? It really made the combat feel dull instead of making stones an option, they became a necessity. It was really boring forcing to grab more and more stones because otherwise I couldn't fight back. The combat also seemed way unbalanced, Bride causes 70 dmg, vamp steals 5 HP but a single stone causes only 7. The TP system being some sort of stamina system is interesting concept, but felt depth, because I never got to the point of it reaching zero. Overall, its a nice game that just needs more polishing and could be a very enjoyable experience.

Made in BAKIN only?

made in BAKIN

NO A.I.

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Comments

Host(+2)

This is such an incredibly charming experience.  I love the characters' personalities and the ease of gathering materials for crafting.  The animations use are really great.  I look forward to more development!!

Developer

thanks! All play styles I like, I will continue to develop them in the future. 

Developer

Thank you for your comment (roast), and look forward to your video of clearance game (please give me more more more roast, I like it). As a first-time game developer, I am very happy to receive such a high rating although poor English translation and bugs.