This is such an incredibly charming experience. I love the characters' personalities and the ease of gathering materials for crafting. The animations use are really great. I look forward to more development!!
Play Isle of Monsters
Isle of Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor! (Engagement, Pacing, Challenge) | #2 | 4.333 | 4.333 |
Narrative! (Immersion, Consistency) | #2 | 4.333 | 4.333 |
Overall | #2 | 4.222 | 4.222 |
Game Design! (Polish, Logic, Flow) | #3 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game is so unique and fun, the mix of different styles was wonderful! Could certainly use a better english translation, but don't worry too much about it
- I was honestly very impressed with this game! Even though the translation was a bit hard to understand at times, I got the general idea and it was really a pleasure playing. The game loop was quite engaging once I figured it out. Some critiques though are that the items should show up for a time so you have a better idea of what item you got. Also something caused a lot of lag while riding the boat at times, that could be optimized a bit. All and all though really solid entry.
- The whole intro sequence is very cute, simple and effective. Everything made sense and was clear of what to do next. Not a huge fan of some camera angles, some of them are a bit weird to navigate. The Peach Blossom Forest although pretty, was murdering my FPS. For the combat part: why attacking is even an option if it always hits zero? It really made the combat feel dull instead of making stones an option, they became a necessity. It was really boring forcing to grab more and more stones because otherwise I couldn't fight back. The combat also seemed way unbalanced, Bride causes 70 dmg, vamp steals 5 HP but a single stone causes only 7. The TP system being some sort of stamina system is interesting concept, but felt depth, because I never got to the point of it reaching zero. Overall, its a nice game that just needs more polishing and could be a very enjoyable experience.
Made in BAKIN only?
made in BAKIN
NO A.I.
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