28 entries were submitted between 2023-07-07 04:00:00 and 2023-07-28 04:00:00. 184 ratings were given to 27 entries (93.1%) between 2023-07-28 04:00:00 and 2023-08-04 04:00:00. The average number of ratings per game was 6.3 and the median was 7.
| Criteria | Rank | Score* | Raw Score |
| Overall uniqueness of the game concept | #17 | 2.111 | 2.111 |
| Cohesiveness of game elements | #19 | 2.667 | 2.667 |
| Quality and fit of sounds and sound effects to the game | #22 | 1.667 | 1.667 |
| Unexpected or surprising elements in the game | #22 | 1.778 | 1.778 |
| How well did game visuals follow the bad art theme? | #23 | 2.556 | 2.556 |
| How well did the game follow the theme/constraint | #24 | 1.667 | 1.667 |
| Overall | #24 | 2.074 | 2.074 |
| Criteria | Rank | Score* | Raw Score |
| How well did game visuals follow the bad art theme? | #4 | 4.500 | 4.500 |
| Cohesiveness of game elements | #4 | 3.625 | 3.625 |
| How well did the game follow the theme/constraint | #9 | 3.500 | 3.500 |
| Overall | #15 | 2.813 | 2.813 |
| Overall uniqueness of the game concept | #18 | 1.875 | 1.875 |
| Unexpected or surprising elements in the game | #23 | 1.750 | 1.750 |
| Quality and fit of sounds and sound effects to the game | #23 | 1.625 | 1.625 |
| Criteria | Rank | Score* | Raw Score |
| Quality and fit of sounds and sound effects to the game | #24 | 1.604 | 3.000 |
| How well did the game follow the theme/constraint | #25 | 1.604 | 3.000 |
| How well did game visuals follow the bad art theme? | #26 | 1.604 | 3.000 |
| Unexpected or surprising elements in the game | #26 | 1.604 | 3.000 |
| Overall uniqueness of the game concept | #26 | 1.604 | 3.000 |
| Cohesiveness of game elements | #27 | 1.604 | 3.000 |
| Overall | #27 | 1.604 | 3.000 |
| Criteria | Rank | Score* | Raw Score |
| How well did game visuals follow the bad art theme? | #15 | 3.571 | 3.571 |
| Overall uniqueness of the game concept | #20 | 1.857 | 1.857 |
| How well did the game follow the theme/constraint | #23 | 1.857 | 1.857 |
| Unexpected or surprising elements in the game | #24 | 1.714 | 1.714 |
| Quality and fit of sounds and sound effects to the game | #25 | 1.429 | 1.429 |
| Overall | #25 | 2.024 | 2.024 |
| Cohesiveness of game elements | #26 | 1.714 | 1.714 |
| Criteria | Rank | Score* | Raw Score |
| How well did the game follow the theme/constraint | #19 | 2.777 | 3.000 |
| Unexpected or surprising elements in the game | #21 | 1.852 | 2.000 |
| How well did game visuals follow the bad art theme? | #21 | 2.932 | 3.167 |
| Overall | #23 | 2.160 | 2.333 |
| Cohesiveness of game elements | #24 | 2.315 | 2.500 |
| Overall uniqueness of the game concept | #25 | 1.697 | 1.833 |
| Quality and fit of sounds and sound effects to the game | #26 | 1.389 | 1.500 |
| Criteria | Rank | Score* | Raw Score |
| Unexpected or surprising elements in the game | #4 | 3.043 | 3.600 |
| Overall uniqueness of the game concept | #15 | 2.366 | 2.800 |
| How well did game visuals follow the bad art theme? | #19 | 3.212 | 3.800 |
| Overall | #20 | 2.366 | 2.800 |
| How well did the game follow the theme/constraint | #22 | 1.859 | 2.200 |
| Cohesiveness of game elements | #22 | 2.366 | 2.800 |
| Quality and fit of sounds and sound effects to the game | #27 | 1.352 | 1.600 |