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Stemming the Tide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability! | #1 | 4.333 | 4.333 |
Originality / Creativity! | #3 | 4.667 | 4.667 |
Fun Factor! | #5 | 4.333 | 4.333 |
Overall | #7 | 3.944 | 3.944 |
Challenge Balance! | #15 | 3.667 | 3.667 |
Playtime Length! | #15 | 3.333 | 3.333 |
Lore / Narrative! | #24 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Such a fresh concept for a quest - the flexibility given to the heroes in defence, and Zargon in varying the play-out of this siege is very cleverly thought out, and I can see tings getting nicely tense on the lead up to the 6th turn. The addition of the screaming villager adds some real peril and challenge beyond simply defending the villagers... great work and the best of luck.
- I like the idea of a village under siege and you have done a good job bending the HeroQuest mechanics to accomplish this. It feels like some of the later parts of the crawl are more notes for the Evil Wizard Player than actual narrative for the players. The mechanic for the arrival of the monsters is a little confusingly worded. Overall this is a good effort with a few weaknesses that if addressed would really push this to the next level.
Your Name / Handle:
Cpt.Moseth
Name of Quest
Stemming the Tide
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