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A jam submission

Adventure's CauldronView game page

Submitted by AkiraAkechi, Menik491 — 1 hour, 8 minutes before the deadline
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Adventure's Cauldron's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#113.1513.385
Theme#143.2233.462
Overall#212.5782.769
Audio#232.3632.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was a neat game! I really liked the cutscenes. I had some issues figuring out what to do and it was a bit overwhelming at the start. But the game felt like there was a lot of thought that went into it! The visuals where appealing as well.

Submitted (1 edit)

Hey, brought you some words to read :D 
Just played your game and found it oddly satisfying. idea is simple, end goal is clear, music is atmospheric. Sounds like a perfect ingredients for a great game :D
Creating potions make you feel your progression, therefore the game doesn't feel boring. but it might be a bit too overwhelming for a new player, i had a few brainlags during my playthrough :)
Main issue is UI not being intuitive. Would be cool to somehow separate "ingredients", "Result", "Workstation" icons in the potions book and sort it in different categories like "ingredients" and "Usable" (or something like it)

Also i found some bugs:

-Weed killer have wrong icons in recipe (or wrong description)
There is also 2 potions called Weed Killer.
-Sometimes when you pick up ingredient something like invisible wall spawns in front of you.
-Movement in the house is a bit weird
-Also it might be a good idea to let player walk away from "Use potion sequence" instead of gazing on timer, counting your last seconds:)

Overhaul the game feels great and deserve more ratings in my opinion :/

Good luck with future development!

Developer(+1)

Thank you very much for your comment:)

There is indeed a problem with the interface (I really don't like working with it XD)

I agree about the timer, but there was not enough time to make one more mechanic for using potions. I hope I can improve this in the future

The movement in the house should have been disabled, and the character would have walked by himself. but sometimes he got up not very conveniently (especially at the cauldron). Therefore, we decided to leave the movement for the time being, so that we could "correct" him a little XD

very atmospheric

Submitted

I think that the amount of recepies right in the beginnig is a little overwhelming, but i liked the game a lot and will find time to play it to the end! This gives me We Were Here 3 vibes (music and visuals)

Submitted

I like the 3d models, I think the game looks great and has potential.

Good job

Submitted

I loved the trailer, but when I tried to download and run it, I kept encountering an error :(

Developer

Hello
What kind of error do you have? Maybe I can help you with it

Submitted

When I went to play it, it started loading the application, but then I got an error message halfway through and it stopped. Maybe it's because I didn't unzip the entire folder, I just ran the application directly from the zipped folder? 

Developer

It is quite possible that because of this. Try to unzip the archive. Hope you get to play :)

Submitted

great 3d models!