This was fun! I got a little worried I would get lost if the map got too big and I had to go back for information but it wasn't too big in this demo version (for a full version maybe a teleportation option would be helpful). I was able to connect the clues together and figure out everything, and that felt neat!
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Case of the Canvas's itch.io pageComments
Hey, this was fun! The art was cute, the characters were fun, and the puzzles were engaging. Looking forward to seeing the rest of the exhibit!
I think the interface could use work; I found the controls difficult--specifically, the mix of keyboard and mouse (and arrows instead of the expected WASD), having to click repeatedly to select an answer (instead of being able to select from a drop-down), and having to backtrack through the lines of a conversation if I want to choose a different dialogue option. Hopefully these will get addressed in the full version.
Thanks for the feedback! The controls with arrow keys and the dropdown selection should be relatively easy fixes. Not sure yet how to make backtracking easier I think that is the inherent downside of this whole concept.
Since you are playing all the jam games and you probably have a good difficulty reference: What did you think about the difficulty of the puzzles, should they be more difficult or was it just the right balance?
If you're not already, you might use a tool like Ink for the dialogue--Ink is quite good at branching a conversation several layers deep and then looping back to the root node when it finishes.
For difficulty, I think it's about right for the first couple of puzzles in a game like this. Even the first one was nontrivial and required a bit of thought, but I finished the whole thing in maybe 15 minutes. I'd expect them to get harder from here on out, though.
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