Day 16: A trap finding spell for parties who have plenty of mages but no thieves (for shame! 😠)

Day 17: a relaxing breakdown of equipment. So much simpler than magic =)
Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/
Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/
Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?
https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/
Day 19: Master Thieves. 3 enigmatic thief NPCs to get hired by the party - or rob them. Sort of in the vein of my Prismatic Knights post.
Yeah, I missed a bunch of days due to life events. It's fine, it's about the journey not the destination. This is still the most consistent I've been with a writing challenge in a long time lol
Day 20: oh gosh, we almost made it!
I fleshed out a system to generate fencing/swordfighting academies!
https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/
Day 20: the end of combat. Next, I'll have to figure out how to change the monster stat blocks.
Day 20: Coin of Destiny. Trying to make D&D 5e more interesting by introducing the most poorly-thought-out meta-currency you've ever seen. It works at my home table where we are screwing around. Try at home at your own risk.
Almost there everyone! Yesterday's late entry:
https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/
Life caught up with me. Between getting a job and moving, I finally had time to take a breather and sit in front of my computer. I don't have high hopes of catching up on 12-ish late entries, but I might as well try!
Here's my day 11 entry: The Beasthead - Sacrifice your body to take over an entire pack of animals, for as long as your shattered psyche can hold on to reality!
And here's day 12: Fortresshead - a weird-urban district of Law and Bureaucracy ripe for bounty-hunting work.