Day 6: A simple spell, with absolutely no relationship to the Kamehameha Wave 😅
Day 6: Keep several foes at bay with your rapier skills! https://dicegoblin.blog/adventure-calendar-6-flynning/
Day 6: Cold Iron. My implementation of the European "cold iron" mythology as an Unobtainium-style fantasy metal.
Day 7, highlighting another type of NPC that isn't often featured in villages and towns: The Gravekeeper!
Woo! Day 7! Still kicking the "how does spellcasting work" can down the road. That's a problem for future Jason.
Day 7: Stealing from Dread. I had a busy day. Make your party play Jenga.
Look at us go! Day 8: Challenging NPCs to a duel
https://dicegoblin.blog/adventure-calendar-8-challenging-for-a-duel/
Day 9: A simple honor system, and determining honor through a survey!
https://dicegoblin.blog/adventure-calendar-9-a-simple-honor-system/
Transitioning to a new blog hosting platform means I had to transfer all my posts, and could tidy up some stuff in the process. Here are all the new links so far:
Day 1 - Dungeon Growth
Day 2 - Multitool Generator (now analog and improved)
Day 3 - Dungeon Mushrooms and mushroom spark tables
Day 4 - Starscrapers, pale transhumanist cyberfreaks for sci-fantasy games (now with extra, optional tables for Starscraper slave retinues)
NEW Day 5 - Six performance-enchancing drugs, drug spark tables and simple drug rules
NEW Day 6 - "The Library is Burning!", a diegetic minigame for taking all the loot from a crumbling location and escaping with your life
NEW Day 7 - Simple and unobtrusive rules for Pain, Stress, Fear and Panic in gritty fantasy games (works well with @Dice Goblin's Wounds & Injuries for Cairn)
NEW Day 8 - Camping and Camp Actions for games inspired by Cairn or Into the Odd, with rules for equipment decay and nasty infections.
Day 10: I refined an old shitpost into a complete... thing https://dicegoblin.blog/adventure-calendar-10-rootin-tootin-shootin/
Day 10: half-casters with no magic in which I cut a lot of junk out of ranger and paladin. Tearing through all the classes is giving me a lot of inspiration for things I could improve in the future but I gotta keep barreling forward. no editing till I smash through the whole SRD!
Day 10: Languages. A rework of the 5e language system that's relatively setting-neutral (i.e. it works for vague medieval fantasy). Missed a few days but I should be back.