Good game. The mechanics work, although there are certainly difficulties with needing to gain speed and jump diagonally, but you can only see the wall when you get close to it. Especially on the wave level, it feels like a game of roulette, whether you’ll guess the wave’s position or not. Everything would be fine, but why did you change the level on the last stage by covering the cell with sand after the jump back? That’s a very strange decision.
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Wavebound Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 3.917 | 3.917 |
Overall | #4 | 3.517 | 3.517 |
Use of Theme | #5 | 3.667 | 3.667 |
Innovation | #5 | 3.500 | 3.500 |
Visuals | #7 | 3.583 | 3.583 |
Sound | #8 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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THEME IMPEMENTATION
Wave theme: by making an ocean-like environment with little waves separating the sea from the sky. Also, there is a small mechanic where you can rider a big wave to progress further.
OPTIONAL THEMES:
Love: i implemented the 'Love' theme by having to meet your soul mate, that being the goal.
Whales: i implemented the 'Whales' theme by making the player be a an actual whale.
Eco-friendly: i implemented the 'Eco-friendly' theme by making a natural world where the humans did not touch or pollute. Everything is made by nature itself.
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