The SU Indies first ever 8 hour gamejam!
SU Indies is hosting our first ever 8 hour gamejam! From 12pm on May 4th 2019 to 8pm on May 4th 2019 students will have 8 hours to create their very own board, card, or video game either alone or as part of a team.
Some advice if this is your first jam.
Rules
1) Everything must be made in the 8 hour period
2)Any submissions disparaging others or the work of others will be disqualified, and the participants banned.
3)You may sign up to make a game by yourself or as part of a team.
Theme
Superheroes and Supernatural powers!
Some Helpful Do's and Don't's -
- DO be sure to get plenty of rest both before and during the event. Take breaks when you need to and get some sleep. DON'T try to work straight through the 48 hours at any cost. This is supposed to be a fun event. DON'T burn yourself out for the remainder of the Jam, or for class on Monday. You'd be amazed how much more efficiently you'll work if you're well rested. And some problems are much easier to solve if you've walked away from them for a bit. DO take care of yourself.
- DO feel free to start thinking of ideas or practicing techniques you want to use in the Jam. It doesn't hurt. DON'T start actually making anything until the Jam starts on the 13th. You won't know the theme until then, and it's against the spirit of the Jam anyway.
- DON'T be afraid to ask for help, even from other teams. Everyone is trying to work towards the same challenge and learn what they can, and everyone is bringing different experience and ideas to the table. DO be respectful of others' time though as they have their own game to make. And be sure to give them credit where you can.
- DON'T try to make Super Player Unknown's Smash League of the Call of the God of Halofield Kart 64: Breath of the Zero Underdawnwatch Wars... Revelations. It would take more than two years to make that game. You have two days. DO keep your game manageable. Everyone would rather play a game that's really good but too short, than a game that's really not but too long.
- DO test everything you make early and often. Test to see if it's fun and test to see if it works. If you are doing any programming for the first time, this is especially important. DON'T wait until one hour before your game is due to find out that something that will take hours to fix isn't working.
- DON'T spend too much time brainstorming. Settle on an idea that will be feasible to complete in the 48 hours and get to it. You want to make a game, not plan a game. DO record your ideas in a separate document or in a notebook. Anything you don't use this time, you can add to the game after the jam, or add to the sequel, or add to something you make later.
- DO have fun! DON'T not have fun.
Some Helpful Links
Unity (An Easy to Use Game Engine)
Game Maker Studio (An EASIER TO USE Game Engine. Perfect for Beginner Programmers. Can Also Be Used With No Code)
Construct2 (Click and Drag Game Engine. No Programming Required)
Twine (Engine for Text-Based Games. No Programming Required)
Any Question You Will Ever Need Answered (Seriously, try it)
Any Tutorial You Will Ever Need to Watch (No really. It's all here.)
Basics of Pixel Animation (With Animated Reference Gifs. Just keep scrolling down.)
Free 8-Bit Sound Effect Maker
http://suindies.x10host.com/resources