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Space Takeover's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.500 | 4.500 |
| Entertainment | #1 | 4.000 | 4.000 |
| Concept | #1 | 4.375 | 4.375 |
| Uniqueness | #2 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found it to be quite entertaining until I couldnt get out of builder mode (Ispamed every key I have)
I didn’t even know we could buy parts in this game until I paused it. If you’re continuing development, I suggest using rewarding mechanics like Vampire Supervivors, and having someone suck an item after every level. I love playing games like that. The mechanics are very well developed, and the particle effects and enemy detection work perfectly.
Its a fun game. I like the building system and it has a lot of possibilities to build custom ships.
Wow, I already know this is gonna win. insane work, congrats !
Nice work, the building part is the coolest.
Thanks a lot!
It is a very enjoyable game with a cool concept. The difficulty doesn't change, which leads you to be in a state where it is impossible for you to die. Apart from the difficulty, it is a great game.
The bigger you build your ship the more and faster enemys spawn. But if you just keep moving, it is defenetly hard to die. Thanks for playing and feedback!
Yes, since my comment I played another round and realized my take wasn't correct.