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A jam submission

Whipped And Steamy • Cosplay CaféView game page

In a town where adult media is the new best thing the Whipped and Steamy Café is the best fun for all cosplayers!
Submitted by Whales And Games (@WhalesAndGames), MoskiDraws (@MoskiDraws), JorgeGameDev (@JorgeGameDev), Robin Naite (@Robinaite) — 1 minute, 36 seconds before the deadline
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Whipped And Steamy • Cosplay Café's itch.io page

Results

CriteriaRankScore*Raw Score
Play#14.2504.250
Harmony#14.3334.333
Sound#14.6674.667
Overall#14.0194.019
Aesthetic#14.8334.833
Narrative#34.3334.333
Novelty#43.8333.833
Kink#63.5003.500
Stealth#113.2503.250
Horny#143.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Really enjoy the game loop you all set up. It drives the narrative pretty nicely and fits in pretty well with the managerial style of the game. The manager elements were a nice way to add some interactivity to a VN. There's a lot in the game too, seems like there was a bunch of time devoted to polish and making a good feeling and juicy UI. 


One thing you probably are already aware of is the text speed - it's a bit slow for my tastes and the text speed options don't seem to do anything. Also it would be nice to be able to view previous messages.

Everything is pretty on point in this one even if it was a bit tame for our tastes :) You even get a bit of character development over the course of the game, which is rare to see in a lot of games, especially for a gamejam. Everything fits together well, from the soundtrack to the art and prose. Great work!

Developer(+1)

Thank you! We're glad that you have had fun! We always like to try and make sure that our games are as polished as possible, even if it implies polishing to an almost impossible degree during the jam time. I feel a very nice-flowing UI, especially on a game where 80% of the gameplay depends on it goes a long way in improving the experience, which is why 

We're currently working on a fix that improves text speeds, such as making the "Inst." for Instantaneous option really instantaneous, as well as adding a fast-forward option. Wanted to get it out before the judging ended, but unfortunately that patch will have to wait for tomorrow or the weekend. Same-wise with the previous messages log, which will probably have to wait for an even later major update as we couldn't get it done during the jam time.

In what ways or what changes would you make it tender more towards your tastes? We'd love to read your opinions and suggestions about it! And once again, we're glad that you think everything fits together! Cheers! 🐳 

Submitted(+2)

Just would have liked to see more skin. Most of the lewd content was explaining an act but it would have been nice if finishing a relationship led to your participation in the act and you got to see it. The MC is pretty chill though so that would need to happen much later, like if you added more levels to the relationships eventually. That might not have been what you were aiming for though since the game's more like ecchi than hentai.

Developer (1 edit) (+2)

Yes. That seems about fair. In all honesty, Caffie was kinda designed with the thought of an asexual in mind. While she understands sexual concepts, she really just doesn't bat an eye of interest on it, but creates a connection with the cosplayers and learns their concepts because of their passion and honesty on why they connected with their respective characters. 

This makes it hard for us to conceive Caffie in an actual erotic scene as it seems weird she would be a direct protagonist on them given who she is. Plus, there's the project's worse and best limitation, which is that our artist is really not a fan of having to draw explicit content, while suggestive is mostly fine.

That being said, the reason why it's best it's because it puts a new pressure on us to try and create suggestive scenes that still empower the characters while giving a nice flair of fan-servive, adult and entertaining tone to the game. With the next updates we want to find the footing of where the project is headed, and we want to add some fun moments and scenes of interactions between characters that push the boundaries of the fan-service future while giving more depth to the cosplayers and their characters as well. With some of the ones that we have in mind, I think it'll make quite up for it. 😉

So yes, in the end, I think you're right that the project is more ecchi than it's a full-fledged explicit hentai. However, I still think there's space for a lot of things within it and personally I've been thinking of the motto of the game being "an aphrodisiac in the format of the game". It might not be enough to make you go over the line, but it should be enough to make you want it. Here's hoping we can go there.

If anything else crosses your mind do let us know! I really appreciate feedback conversations like this as it gets the gears working. Cheers! 🐳

Submitted(+2)

You did a lot in a short amount of time. Great job! The game is addicting at a lot of fun! It's like an adult version of the old classic Lemonade Stand!

Developer(+1)

Thank you! It's really great reading that you've found it fun! When you said Lemonade Stand my mind thought about the concept of being on the street with a Lemonade Stand than the computer game first. 😜 Still, that's kind of a fun comparison!

Do you have any suggestions for possible improvements or suggestions? We'd love to know them. Cheers! 🐳

Submitted(+2)

This is exceptional - it's amazing that you were able to crank this out in a month! By flailing about in my experimentation at first I managed to turn the nice man's cafe into a kinky BDSM sex dungeon by about the third day, but it all resulted in the good ending. The whole aesthetic of it is so sweet, I love the little sprite representations of people that come up on the sales screen :) And it's great that through meeting these characters, the (ahem) vanilla Caffie learns and appreciates their love for what they're into, and the player gets insight into these lifestyles through them.

Couple of technical things! The text speed defaulted to slow for me for some reason, so I was clicking madly a bit to get things moving (I only noticed about halfway in that it was configurable). That caused me to miss the occasional line, so I'd love it if there was a feature to skip back or review recent lines. And when you're at the end of people's relationship branches, they'll repeat their last scene again - it would be good to have the option to skip through seen dialogue.

Fantastic work :)

Developer(+2)

Thank you! It's really great that you enjoyed it and you were able to get the good ending first try! One of our biggest worries during development was to make sure that the characters were engaging and making sure that Caffie, while not really into the stuff, was still able to be this bridge character between the players and the cosplayers, so it's really encouraging to see that they were able to come across just as we wanted them. 😄

And yes. I recently noticed the text speed staring as slow instead of default and have already fixed it starting like that in a development build, but since I'm still adapting the game for another platform port I still haven't deployed them. Some other players have also mentioned the backlog text which was one of the things that I wanted to implement but unfortunately ran out of time before I could, but I will see about getting it in for another major release later down the road. As for the dialog branches, all of the characters should have new scenes (although those new scenes do in-fact repeat) rather then repeating their last relationship branch, but yes, I did want to make a complete skip for those as well but also ran out of time as well. Oopsies.

Thank you for your feedback! Do let us know if you're interested in seeing more of this project later down the road as we're still surveying if it's worth continuing to update this project or not. Cheers! 🐳

Submitted(+2)

What an incredibly polished game!!! I genuinely love how much work was clearly put into it, do you guys plan on making a bigger future release or releasing it commercially? I'd be very interested!! Great job!!

Developer (1 edit) (+2)

Thank you! We're glad that you liked it!

We're still deciding the fate that we want to give Cosplay Café as a whole. For a starter, we really love the universe that we've built so far and our mind is full of ideas for little and big things that we'd like to add to make it more expansive, but it will really depend on how the momentum around it keeps going. 

We've already considered things like going through Patreon with it, but given how this game is compared to other games of the kind, we don't know if we'd find an audience to support us. In the end, it's really up in the air. And we'll be observing how things go until we make a decision. Do let us know if you're still interested! Thank you! Cheers! 🐳

Submitted(+2)

Well I'm happy to join your discord and good luck!!

Submitted (2 edits) (+3)

weird bug i discovered but if you ever use one of the items that reduces tips to 0% they remain at 0% for the rest of the game, even if you dont have the item equipped. Also the button to quit the game doesn't work.
Otherwise, it was a fantastic experience!!! how did you do this in only one month?

Developer(+1)

Thanks for the bug reports! Like I said yesterday in the Discord chat, turns out it was a variable that was wrongly identified as having a permanent impact rather than just for the day. Oops! Should be fixed now, same with the quit button. 😅

We're glad that you liked it! 💙 It was a lot of crunch work, but supported by having the design planned and goals defined in advance, as well as some mixed in bad sleeping habits. I do not recommend the latter, but we still had a whale of at time doing the game. 🐳 Cheers!