This was fun! I enjoyed the navigational puzzles/challenges, but I did find myself wishing that there were keys to unlock shortcuts to reduce the amount of backtracking when dying.
I also found it a little difficult to time jumps when playing with just WASD or just the cursor keys - Space would have been nice as an optional jump button, and I wasn't able to get across the second set of spikes until I started pressing the up arrow with my thumb to jump ^_^
The text for the timer on the HUD could be set using Godot's string formatting options to round it to a specific number of decimal places and reduce the visual jitter.
label.set_text("%.2f" % time)
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Comments
This was fun! I enjoyed the navigational puzzles/challenges, but I did find myself wishing that there were keys to unlock shortcuts to reduce the amount of backtracking when dying.
I also found it a little difficult to time jumps when playing with just WASD or just the cursor keys - Space would have been nice as an optional jump button, and I wasn't able to get across the second set of spikes until I started pressing the up arrow with my thumb to jump ^_^
The text for the timer on the HUD could be set using Godot's string formatting options to round it to a specific number of decimal places and reduce the visual jitter.
Hope you had a positive experience using Godot, and thanks for doing a Linux build!