Hey, great job on your submission. I agree with Vimlark, the controls were a little tough, jumping seemed to set you back, you could add a damage meter in so everytime you hit a certain enemy you lose HP, plus a scoring system would be a great addition.
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RTA-25P Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #5 | 2.673 | 2.857 |
Music/Sound | #6 | 2.806 | 3.000 |
Theme/Focus | #6 | 3.074 | 3.286 |
Fun/Design | #7 | 2.138 | 2.286 |
Overall | #7 | 2.726 | 2.914 |
Graphics/Animation | #8 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The menus of this game are downright beautiful, and the music is catchy. The actual gameplay wasn't so clear. I tried the tutorial first and realized I couldn't exit (even after getting all the way to the right). The main game level wasn't hard, and the mines on the ground didn't seem to do anything to the player. I like that the assets were unity, and tbh, the fun/design, and graphics/animation ranking is brought up significantly because the means are so amazingly awesome looking
- Very nice game. Pixel art is always a favorite. Well done. Only suggestion is to add buttons to exit credit and tutorials scenes.
Did you create a new type of droid for your game or did you use an existing droid?
Me and my group did a original droid based on the Mouse Droid from Star Wars.
What tools did you use to make this game? Please list all software used.
Unity 2D, Pyxel, Photoshop, Chrome Music Lab and GXSCC.
Is this your first game? Game jam? Did you learn anything new? Tell us about your time making this project.
It's my 4th Game Jam!
How many womp rats did you shoot during the making if this game?
): none...
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