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MagDrag's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.913 | 3.913 |
| World Building | #2 | 3.850 | 3.850 |
| Judges' Choice | #3 | n/a | n/a |
| Creativity | #3 | 4.100 | 4.100 |
| Theme Relevance | #3 | 3.850 | 3.850 |
| Fun/Engagement | #4 | 3.850 | 3.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
The dichotomy in MagDrag is the Nature vs Machine theme. We expand on this by incorporating the secondary theme of magnetism into our gameplay by creating a magnetic ball that the player rolls around.
Optional "Pick your poison" challenge
N/A
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Comments
"Had a lot of fun with this one! I assume it's going for the magnetism theme more, but I don't see as much of dichotomy. Reminds me a lot of the Katamari games." - Mr. Michael Pien (tiebreaker)
Overall Rating: 4.2
"I appreciate seeing a katamari-like and you've implemented a solid basis that has decent feel to it. I would have loved gamemechanics that reinforced the worldbuilding and themes or a unique approach to gameplay or world design. Well conceived, well executed, and fun!" - Roberts
Overall Rating: 4
"I rated this highly on worldbuilding for the excellent amount of polish in the VFX and cutscenes. I liked the way that the magnetic ball rotated the 2D trash sprites around when it picked things up- I found that charming! I gave it a 3/5 for fun/engagement because I think the gameplay isn't quite as relaxing as its primary inspiration (Katamari) but also not engaging enough based on challenge alone, which it seems like it might want to be based on the water obstacles. Although that could be improved with more iteration, I'm overall super impressed with this as a game jam project! Great job!" - Reid
Overall Rating: 4
"I really enjoyed this, and was especially impressed with the intro and music. A take on the gameplay of Katamari Damacy, and the controls were learnable (I got better as it went on) and increasingly involved levels. There were some control issues at screen's edge, and I'm assuming that it is actually possible to collect all trash in the time allotted. For the future, it would be good to see a boost or powerups that increase attraction radius, speed, etc. Great job." - Denenberg
Overall Rating: 4.2