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ZotJam 2025 Diverting Dichotomy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Relevance | #16 | 1.536 | 1.909 |
| Fun/Engagement | #16 | 1.463 | 1.818 |
| Judges' Choice | #16 | n/a | n/a |
| World Building | #17 | 0.878 | 1.091 |
| Creativity | #17 | 2.048 | 2.545 |
| Overall | #17 | 1.481 | 1.841 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
The color theme fits dichotomy as it is only black and white besides the button. Also the premis of funny or not is an example of dichotomy. The joke topics for each round are dichotomies. My game also follows the magnetism secondary theme as it uses magnets to pull and push comdeians on and off the screne like how a comically large cane pulls bad comedians off stage in media. Also it follows the rivarly secondary theme as the bacgrkound is set up as a rivarly and the whole game is one group vs another. Also its sets up the rivarly theme as it being two players going hed to head and making jokes.
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