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Tribulation On Sacred Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #8 | 3.333 | 3.333 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
How well did game visuals follow the N64 Spooktober theme? | #9 | 3.500 | 3.500 |
Unexpected or surprising elements in the game | #11 | 2.500 | 2.500 |
Overall | #12 | 2.972 | 2.972 |
Overall uniqueness of the game concept | #14 | 2.167 | 2.167 |
Quality and fit of sounds and sound effects to the game | #14 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the skybox and how sparse the area is
I really enjoyed the kind of peaceful/eerie feel this game gave me. The visuals were great too. I know you had minimal time to make this one. Would be cool to see what you came up with if you took this art style and made a full game out of it.
A chill, slightly surreal experience that gave me about twenty minutes of playtime. I understand you didn’t have a lot of time to work on the game so I appreciate what’s there.
I managed to find about 5 bibles, a guitar, and a sign before my computer got too hot and I gave up. I kept getting lost; it would have been helpful to have more landmarks, like the ring of pumpkins in the starting area. Like say, a giant pumpkin statue or a circle of houses. That being said, the green lights really helped.
The highlights of my experience were 1) the moment the ghost shows up (legit scary); 2) the cemetery; and 3) the time I was exploring the temple courtyard, spotted a green light on an inside wall, and was able to follow it around to the outside wall to where the object was.
Bugs/issues found:
Thank you. I would have loved to have added more. If I could I'd add more lights and landmarks like you suggested
I didn't really add any controller support. I think that's just how to script I made works. I wish I could have added controller support too 👁️👄👁️
I also didn't add a button on the keyboard for changing the dialogue. I probably should have. Maybe next time I will do that. There's supposed to be a next button on the bottom of the screen, but there's a cutoff issue on most screens unfortunately. I need to fix that sometime