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Lighting Test Question

A topic by DeepFriedOreo created Oct 23, 2020 Views: 61 Replies: 5
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Hey,  I am going to be setting up a test project to mess around with lighting just to get an idea of what I am going to be doing for the jam as the main asset pack I plan to use, in my experience, has incorrect lightmapping and only works properly with dynamic lighting. Since my main concern is the game ending up too dark, I want to see if I can find a solution before the jam starts rather than pulling out my hair during.

I was just wondering, is it okay if I use this test project as the base for my jam entry? I won't be making any classes (other than a light master which I would be importing/copying to the new project tomorrow anyway) and I don't even really know what I plan to make yet, just that I want it to be interior and not be super ridiculous dark. I don't mind setting it up again tomorrow, I just figure it's worth asking incase it's cool I save myself the effort.


Yes, you can test it out and setup your project, it鈥檚 all good.


Cool, thank you for the quick response! I know for some short jams people prefer literally everything be done in the time-frame, which I totally respect, so I figured it was better to ask.


It鈥檚 alright, since you are just trying to get your tooling in place, and even so, this jam is about having fun, so don鈥檛 stress too much and just have a good time!


Haha I was more-so making a joke about my OCD tendencies, I am definitely just here to have fun making a spooky game. I have been wanting to make a horror-esc game for a while, and this is the perfect excuse!


haha definitely.