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A jam submission

HidawayView game page

Calm the evil spirits haunting the house
Submitted by Helixcube, Rob Broadfoot, SergeantSmilo, Node โ€” 2 hours, 57 minutes before the deadline
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Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I have to admit, the game is a little short, also, the replay button didn't work. BUT on the bright side, you definitely know how to catch attention with that nice thumbnail. The basics of the game were set I just felt like maybe a minute more of gameplay would be nice. The doors were a bit confusing, maybe like an arrow would've been nice.


I was the artist of this little project, and therefore also responsible for the clickbait. I guess I did my job right ^.^
It's all practice, and we had all varying degrees of experience going into this jam.


Really nice audio and graphics, the thumbnail actually intrigued. However there are a few things that could be fixed.

- When I collide with an object I bounce around a lot, you might want to modify rigidbody2d.position instead of transform.position .

- Going through the doors felt really weird. I think either the rooms should be more connected (no teleporting), or there should be better transitions (fade in/fade out).

- And it would be nice if there was more of a challenge to clear souls during gameplay

Other than that this game had really good audio and really good graphics, but the actual game element needs some work. If you guys do decide to patch/update this I'm sure you can figure it out. :)

(Also feel free to play my game if you can)


Spirits are cleansed immediately once you hover your cursor on them. Maybe they can move around and try to avoid it? Or take a couple seconds instead of being instant?

Good stuff, but with the current gameplay it's over too quickly.


I play on the web and windows and after going in 3 rooms and selecting the enemies I finish the game and I couldn't replay or play again.. I don't know exactly what I had to do.


Huh thats weird I'll look into that. Thanks for the heads up