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A jam submission

THE UNDERGLOW: KnowledgeView game page

What does it take to KNOW yourself?
Submitted by Pitch Drop — 22 hours, 44 minutes before the deadline
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THE UNDERGLOW: Knowledge's itch.io page

Results

CriteriaRankScore*Raw Score
Voice Acting#782.8284.000
Overall#1602.8874.083
Visuals#1623.3004.667
Music#1862.5933.667
Story#1932.8284.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content Warnings
Mild psychological horror, forced experimentation

Log Line
Caught in the currents of the Underglow, you're stuck between KNOWLEDGE and serenity. In order to gain a hold of your "self," you must first awaken... and decide who you are.

Team Credits & Cast
Writing: Marlow, Marcy, Kaylee, Alexis
3D Stage Design: Kaylee, Alexis
Programming: Kaylee, Marcy, Stephanie, Alexis
Music & Sound Design: Marcy
Graphic Design: Alexis
Art: Skaði, Marlow
Voice of the Disciple: Stephanie

Is your submission created with the Light.VN visual novel engine?

No

Does your submission contain Boy's Love content?

No

Does your submission contain voice acting?

Yes

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Comments

Submitted(+2)

Although linear, the story is incredibly intreaguing. I've already finished it, but I know I will be back to replaying it just to get to understand every single part of it. The art, character design and storytelling come together really well, and I really enjoyed the surprise of having a section of the game in first person! The only thing I would suggest reviewing is the dialogue during the experiments, as it doesn't allow you to skip the text once you've read or listened to it, but everything else in the game is really really cool.

You guys have done an incredible job, and I really look forward to seeing what comes out from your team in the future!! :)

(+1)

Thank you so much, it means the world to us that you enjoyed it!!

Submitted(+1)

Very, very dense! Throws you right in the middle of it and flows the information like water. The gameplay sections are fun, albeit confusing (Had to read instructions on how to pick stuff and then I couldn't - because you had to aim higher and it was not snapping as Í'd expected). I really like the design of the Enigmatic figure!

Thanks so much for playing and the feedback! We find that the struggle to pick stuff up is pretty common, so we're trying to decide on ways to make that easier once the jam is over and we can update the build.

We all LOVE our lead artist's design for the Disciple, too. Very glad you liked them!