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Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #30 | 3.182 | 3.182 |
Aesthetics | #37 | 3.545 | 3.545 |
Overall | #46 | 3.136 | 3.136 |
Theme | #66 | 3.091 | 3.091 |
Gameplay | #77 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super cool lighting and environment. Great work!
Very cool!
que bom mano gráfico, digno de um jogo de vapor rsrs, oh e se puder avaliar o meu muito XD
Haha, I really enjoyed this a lot. I liked that the mechanic was simple. Almost like a juiced up and more interesting click speed game. I wish the bodies wouldn't have disappeared, and that office supplies flew around a bit so I could see the wake of destruction I was leaving.
It was a full and complete game. I like how the time is written on the wall. Really creative.
Loved it, nice work.
Super cool art, but there wasn't really much to do besides walk forward and shoot.
Art and lighting effects are quite well put together but the game felt a but too easy. Got stuck on an elevator.
Overall pretty decent but need a bit of polish
Love the lighting effects! Really nice atmosphere and plays really smooth! It's really nice how the elevators break up the action with brief moments to breathe, but then get right back into fast-paced action. Well.. pretty fast, I didn't get sub-60 seconds. Whenever I ran ahead as fast as possible, I'd get killed pretty quickly after a few rooms. Had to take it slower and shoot from offscreen in order not to trigger too many guards. I'm sure this run could be heavily optimized with taking damage and utilizing the health drops strategically!
Really great entry!