Really enjoyed this entry. Found myself replaying to try and beat my previous score. My one criticism would be that sometimes, when you get a point, an enemy spawns on your location, so you instantly die - might be worth checking to see if the spawn location touches the player, and if so spawning in a different location! Other than that, really good, well done!
Really loved this one! Played it for quite a while haha as it got really addicting. I think instead of reducing the score on replay it might be better to start from zero that way you can compare your runs individually but that might induce more rage than it already does haha. Also would be cool to make the triangle face the way they are going to make it more predictable where they are going when they bounce as it quite hectic and you can really plan a route and maybe the triangle could fade in when they spawn as sometimes they spawn right next to you. Overall really liked it, def gives me super hexagon and bullet hell game vibe.
Really loved this one! Played it for quite a while haha as it got really addicting. I think instead of reducing the score on replay it might be better to start from zero that way you can compare your runs individually but that might induce more rage than it already does haha. Also would be cool to make the triangle face the way they are going to make it more predictable where they are going when they bounce as it quite hectic and you can really plan a route and maybe the triangle could fade in when they spawn as sometimes they spawn right next to you. Overall really liked it, def gives me super hexagon and bullet hell game vibe.
Yeah, this is a nice little arcade game (despite the hefty loading screen!) - It felt pretty smooth and pretty intuitive. I think there might be a bug insofar as when you start a new game it doesn't reset the old score; instead, it seems to just subtract 15 from it (at least on Medium mode it did). But perhaps it's just taking the "Legacy Game" diversifier on board and letting your score roll on from the last time :)
As others have said, there were a lot of things to click in the folder, after I followed the instructions on the game page I managed to run it, but I noticed it used up a lot of ram, like 2-3 GB, not sure why. Other than that, the game was fun to play and the difficulty ramps up fast.
I sadly was unable to get this to play, lots of things to click on, and running payload.exe like Citizen of Melee suggests doesn't seem to work for me.
Your build and distribution is a bit of a mess though so I'd definitely look into how to improve that! you have a bunch of folders that don't seem to do anything - and an executable called payload.exe which screams to run your antivirus :)
Comments
Really enjoyed this entry. Found myself replaying to try and beat my previous score. My one criticism would be that sometimes, when you get a point, an enemy spawns on your location, so you instantly die - might be worth checking to see if the spawn location touches the player, and if so spawning in a different location! Other than that, really good, well done!
Really loved this one! Played it for quite a while haha as it got really addicting. I think instead of reducing the score on replay it might be better to start from zero that way you can compare your runs individually but that might induce more rage than it already does haha. Also would be cool to make the triangle face the way they are going to make it more predictable where they are going when they bounce as it quite hectic and you can really plan a route and maybe the triangle could fade in when they spawn as sometimes they spawn right next to you. Overall really liked it, def gives me super hexagon and bullet hell game vibe.
Also i can see why people had troubles finding the exe, i just got lucky and clicked on nw.exe first time around because it had a icon haha
Really loved this one! Played it for quite a while haha as it got really addicting. I think instead of reducing the score on replay it might be better to start from zero that way you can compare your runs individually but that might induce more rage than it already does haha. Also would be cool to make the triangle face the way they are going to make it more predictable where they are going when they bounce as it quite hectic and you can really plan a route and maybe the triangle could fade in when they spawn as sometimes they spawn right next to you. Overall really liked it, def gives me super hexagon and bullet hell game vibe.
Yeah, this is a nice little arcade game (despite the hefty loading screen!) - It felt pretty smooth and pretty intuitive. I think there might be a bug insofar as when you start a new game it doesn't reset the old score; instead, it seems to just subtract 15 from it (at least on Medium mode it did). But perhaps it's just taking the "Legacy Game" diversifier on board and letting your score roll on from the last time :)
As others have said, there were a lot of things to click in the folder, after I followed the instructions on the game page I managed to run it, but I noticed it used up a lot of ram, like 2-3 GB, not sure why. Other than that, the game was fun to play and the difficulty ramps up fast.
I sadly was unable to get this to play, lots of things to click on, and running payload.exe like Citizen of Melee suggests doesn't seem to work for me.
Nice little arcade-y game, but it takes a long time to load, and there's a LOT of weird-looking .exe files in the submission!
Nice light arcade thing.
Your build and distribution is a bit of a mess though so I'd definitely look into how to improve that! you have a bunch of folders that don't seem to do anything - and an executable called payload.exe which screams to run your antivirus :)