This was a lot of fun - Chaos and steadily strategic at the same time. Good job!
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Gridlam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #2 | 4.281 | 4.281 |
| Gameplay | #2 | 4.281 | 4.281 |
| Overall | #4 | 3.953 | 3.953 |
| Creativity | #6 | 4.031 | 4.031 |
| Theme | #23 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love that you really need a strategy so they dont put you against the wall :D. Loved the game. no feedback needed
I don't know if this is a terribly unique/original design, but it was one I wasn't super familiar with, so I enjoyed it a lot. Had a bit of a "Tron" feel to it, without being as fast-paced as Tron and other bullet-hell/shooters. The turn-based gameplay felt more strategic, and I really enjoyed that!
Thanks for the game!
It’s really nice to see a turn-based strategy game instead of the usual action games in a chaos theme. I also really like the skill system you added and their upgrades it adds a lot of depth to the game. Overall, I’d give it 5/5
Just a couple of things for polish: the AI is extremely strong, so after a certain level I definitely die maybe it’s just me being bad :(, but perhaps you could offer a lower AI difficulty for players like me. Also, adding a health bar for monsters could be helpful since it’s hard to tell how much HP each one has. Overall, great job it’s really well done!
This was so cool. I love the CRT look, and the game get's pretty interesting very fast. I love your use of input randomness. I'm sure you didn't have enough time, but I was really itching for some music to go with this. Great job!
Solid game and very cool concept! Those yellow stars are killing me though. You go from pushovers enemies that move up a tile a turn, to some yellow blur that can skip up to 3 tiles and box you in with its twin brother in a single turn.
I really like the game but I wish it would go a bit easier on me ^^. I think an intermediate enemy, like one that could move up to two tiles for example, would make the difficulty curve a bit more gentle and let the player prepare for the real enemy.
I love this kind of puzzle games. The control are super simple and intuitive. One thing i didn't like was when you get surrounded and you can calculate that there is no way to win. Maby introduce ai that allways leves a way to excape or something. Here is a video of me playing it:
First off, the crt effect looks really cool! turn based puzzle used to be my thing, so I can appreciate how hard it is actually to balance it out. Overall good job!
This is actually super fun. I haven't played too many games like these, but I love the turn-based twist you placed on it as opposed to bullet hell-ish gameplay. Definitely see myself playing a completed version to pass time and slowly build up on hours played 😅
Whoa, if this game just had more content added, I’d totally buy it and play it! That’s amazing! I like this style!
I played this game until I reached 40 turns. It's incredibly fresh and addicting, and the visuals are ridiculously good, too. If you ever put this up on Steam, I'd wishlist it in a heartbeat.
Love the retro style! I got up to 40 missiles strikes and it was awesome seeing the screen explode lol. Can't wait to try more builds!
Elegant, gridbased, retro style game which looks amazing. I love this game but I cant seem to get past level 2 haha, I will definitely try again later.
I really like this concept. It’s fun! And the fact that dead enemies become obstacles makes it more challenging and adds extra thought to your next move.






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