The way the bubbles move is great for adding a challenge. In my opinion, I think the idea is good but there is a lot of room for improvement. The character and bubble speed could be higher, the bubble movement could be smoother, and the score counter should stop as soon as you hit a bubble if thats what you were trying to do. When I was hit by a bubble, the score counter kept going up even though I couldn't move. The text was messed up and I couldn't see it clearly. Also, the bubbles were filling up the screen and still moving. I feel like this game could still be worked on, but overall it was fun.
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Bubble Dodgers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.000 | 3.000 |
Overall rating | #15 | 3.000 | 3.000 |
Graphics | #15 | 2.571 | 2.571 |
Level design | #17 | 2.571 | 2.571 |
Player feedback | #17 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the crazy movements that the bubbles have. If some other things were changed, I think this game would be really fun and a good challenge. As it is now, I found that I die/lose when I'm far away from any bubbles and haven't touched any at all. Also, when the player dies, the score text continues to go up and some wonky stuff happens there. If the bubbles moved in that crazy way but were more accurate in their collisions, then I do think the game would have been really fun and engaging. Good attempt at a creative design!
I do like the concept of having to avoid moving bubbles. However, my main issue with this game is the difficulty and size of the bubbles as they are way too big.
This is a good game in concept. I like the idea of having to avoid obstacles rising up from the bottom of the screen, the sound effect for losing was a nice touch, and the idea of a ranking system for how long you can go was a neat inclusion. When playing, I noticed it's possible to leave the canvas area, it the range at which bubbles can contact you seems somewhat large. But overall, decent attempt
The concept reminded me of my favorite Flash game on Neopets (may it rest in peace) back in the day, so I was immediately sold. However, the bubbles jitter back and forth in an erratic pattern and I don't think it's possible to avoid them. The inevitable loss screen also seems glitched, as my score continued to go up and the bubbles multiplied and began to vibrate so fast I got worried my computer had started mining dogecoin without permission. Aside from the dogecoin-related fear it induced, I think this could be solid if the bubbles drew more consistently. It's really, really close!
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