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A jam submission

DamnedView project page

Submitted by kacpertrzecki — 6 hours, 52 minutes before the deadline
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Damned's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#272.8002.800
Technical#292.8002.800
Creative#313.0003.000
Research + Development#333.2003.200
Overall#332.9202.920
Documentation#382.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Not bad, you clearly know where your lacking and where you need improvements. Just keep practising. I would recommend some anatomy studies, perhaps isolating a part like a torso, head, etc and working on them on its own. keep it up!
  • All in all there are a lot of things in this piece that are headed in the right direction, there's some anatomical knowledge, interesting research done and a design that has a lot of room to experiment with. In terms of anatomy, you might benefit from doing more studies all around the body. The volumes overall look quite good but the detailing seems to obscure this a little bit sometimes. With the lower arm for example, it looks like it might have been referenced from an arm with the palm of the hand facing forwards rather than having the thumb facing the viewer like it is in the sculpt (https://theclimbingdoctor.com/wp-content/uploads/2017/09/Forearm-Wrist-Extensors-400x584.jpg). It might be worth picking up a book like Anatomy for Sculptors and doing some studies based on that to broaden your understanding of these things. In other areas the detailing looks nice, the belts on the wrap skirt for example are detailed, but in terms of efficiency might have been better off placed on the same map as the skirt. Another important thing would be to create areas of rest, in the concept this is executed quite nicely with the desaturation of the patterned fabrics on the cloth, as well as the lack of scarring on the abdomen. In the final work these things feel like they're fighting for your attention a bit however, with the saturation and patterned pieces on the skirt, they draw quite a lot of attention. Same with the way the cavities on the skin seem to have a darker texture on them, there's not a lot of areas of rest left which is a bit distracting. What can be seen of the topology looks fairly clean, it would've been great to be able to have a look around the model with the UE4 scene, but it seems like it wasn't included. At a glance though, the skirt could use more edgeloops to make sure it deforms as nicely as the legs would at their current resolution. Keep working hard and keep practising, it's clear that you've put a lot of time into this and you're headed in the right direction, you've got interesting ideas and the right mindset by the looks of it.

Challenge Tier

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