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|Research & development||#29||2.600||2.600|
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Some nice elements in the scene, good use of colours makes the scene interesting. I'd spend more time on the overall texturing and material feel. The space/stars view didn't look great but you can fix that quickly.
I'd have liked to have seen more of your process in making it.
A really interesting range of colors have been chosen for your project, but at the same time they are a bit too overpowering. It was definitely a bold move, but it does make the piece stand out a bit more.
The models have been produced well, nice and clean topology, but the materials could have been defined a little bit better (some metals almost look like concrete, and you could've given the paint some scratches or edge damage to give it more personality).
Good overall composition with shapes, colors and lighting. The mood is there and the scene is appealing for the eye. Modeling is fine but could use more details, especially with the addition of smaller details in order to break big flat surfaces (pipes, vents, panels, seams, screens, lights, cables..). The scale of the ground plates is off, this could probably be fixed with a detailing pass on them and by making the dark seam connecting them less big.
Do not hesitate to add some trims in order to help transition between materials like between the walls and the ground, it's quite rough right now.
So yeah, as I wrote you have a good work already but if you have some more time to spend on polishing it, you could get an even better piece for your portfolio. Focus on details and refining your tiling textures - the principal is there already and it's promising.
Bruno F. - Lead 3d artist
Final Year & Masters students
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