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A jam entry

Rolling ThunderView game page »

Submitted by AlexanderDFBrown with 40 minutes, 9 seconds before the deadline

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Results

CriteriaRankScore*Raw Score
Research & development#24.4004.400
Documentation#34.2004.200
Overall#54.0404.040
Technical#64.0004.000
Creative#63.8003.800
Presentation#83.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very nice scene, believable, with an impressive central piece as the focal point. This main weapon, and the radio, really caught my attention along with the lighting and the surface details.

    Very good job. Nothing much to criticize based on the pdf presentation. 

  • Excellent job at conveying the mood and setting. The models are well crafted, but the definition of the materials need a bit of work (the metals look a bit too much like plastic, and the noise on the wood and bronze feel a bit random). Maybe using some more reference pictures could help you define them a bit better next time? I do agree adding some debris or broken wood  and machines would add more personality to the scene, as well.

    Definitely a nice mood, but could be improved upon to make it stand out a little more.

  • Some good work here, A little sparse on the Level design around the weapon makes it feel a little out of place imo but overall a good mix of items and details spread around. Focus on your scene composition and keep doing good models and you'll be grand.

  • hard surface modelling future champ

Challenge Tier

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Final Year & Masters students

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