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|Research & development||#2||4.400||4.400|
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
hard surface modelling future champ
A very nice scene, believable, with an impressive central piece as the focal point. This main weapon, and the radio, really caught my attention along with the lighting and the surface details.
Very good job. Nothing much to criticize based on the pdf presentation.
Excellent job at conveying the mood and setting. The models are well crafted, but the definition of the materials need a bit of work (the metals look a bit too much like plastic, and the noise on the wood and bronze feel a bit random). Maybe using some more reference pictures could help you define them a bit better next time? I do agree adding some debris or broken wood and machines would add more personality to the scene, as well.
Definitely a nice mood, but could be improved upon to make it stand out a little more.
Some good work here, A little sparse on the Level design around the weapon makes it feel a little out of place imo but overall a good mix of items and details spread around. Focus on your scene composition and keep doing good models and you'll be grand.
Final Year & Masters students
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